Naxxramas Arachnid Quarter Guide

By | July 23, 2014

Naxxramas Arachnid Quarter Guide

Due to some video editing issues, this Guide is about a day late.  At the end of the article I’ll have the Naxxramas Arachnid Quarter Guide video embedded.  This Guide is a little more in-depth than the video and will be have some info about the three bosses you face in Hearthstone’s New Adventure Mode.  Please note that this guide is for normal mode and not Heroic mode.  Blizzard really knows how to put the hurt on, by the way.

Anub’Rekhan

The great Spider Lord’s hero ability costs him 2 mana and generates a 3/1 spider.  He uses Warlock cards for creature damage and Mage cards for some creature damage and some direct damage.  I didn’t really notice any cards that were exclusive to him, so you have that going for you.  Anub’Rekhan seems to be using an overrun strategy.  If you can manage your spells well or get larger creatures out, you’ll stay ahead of him easily.  Spells that deal damage to all enemy minions are great, but remember to look at those new deathrattle abilities before you pop that spell.

Grand Widow Faerlina

This cult master has a devastating hero ability.  2 mana and she fires a missile at you and your minions for every card in your hand.  Spend them fast or be able to take the damage.  She seemed to wait until mid game to start using the ability though.  She uses the Priest card Dark Cultist and several Warrior cards.

Naxxramas Arachnid Quarter Guide - Dark CultistNaxxramas Arachnid Quarter Guide - Worshipper

Faerlina also has access to her Worshippers, which grant her the ability to attack as long as they are alive.  I managed fine against her with my Mage deck, but if you’re having issues consider using a Rogue deck.  Rogue’s will usually combo their hand empty, which is a slight counter against her hero ability.  Also, dealing damage directly to her, instead of burning through your best cards on her minions, is the best hint I can give.

Maexxna

The Giant spider is very tricky.  She will use her hero ability to the advantage and definitely knows how to combo her own cards.  Beware of getting overrun.  She uses Hunter and Shaman cards, and along with her hero ability of 3 mana to return 2 random enemy minions to the owners hand, she can be very frustrating.  Minions with battlecry are strong against her because you get to keep playing them over and over.  Especially those that summon a minion with their battlecry.  If you can use primarily spells against her, you should also do fine.  That was my advantage as a Mage that doesn’t rely on minions for damage.

Naxxramas Arachnid Quarter Guide Companion Video

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